Completion time: 27:24
I’ve never really considered the Pre-MK8 games to be anything other than party fighters with little substance. There’s nothing wrong with that; you always need a healthy mix of complex fighters out there to cater to different niches. Mortal Kombat Trilogy is one such fighter, bringing together every fighter from the previous games, and throwing them into one big battle. I enjoyed it for what it was all those years ago (with the knowledge of the typical Midway “3rd fighter on becomes overbearing” gimmick running) and returning to it once more, it still scratches that itch for a mindless brawler that’s fun to play.
The Midway difficulty bump usually starts at the third fight of each Midway fighting game, though MKT didn’t really feel bumped in difficulty until Goro and Shao Khan, the latter being ruthless, yet bearable. Although I cheesed my way to Shao Khan using Motaro, it was still enjoyable. The Khan fight towards the tail end started wearing me down, but in comparison to ye-who-shall-remain-nameless, this was the most blissful 10+ minutes ever trying to beat Shao Khan.
Everything about Mortal Kombat Trilogy was serviceable. Presentation, controls, all fit the bill, were nothing abrasive in the least. Really though, it’s a fighting game that you don’t need to take too seriously, and will more than likely have a great time with it. If difficulty spikes and super hard boss battles turn you off, this may not be for you. But if you don’t mind any of that, you have a plethora of fighters to play, and tons of fatalities, bablities, friendships, animalities and brutalities to perform.